Blocking out the boss arena
Aug 18, 2026Write your most recent update here: what the arena looks like right now, and what's next (attack patterns, telegraphs, phases, etc.).
My first Unreal Engine project: one hand-tuned, Dark Souls-style boss fight, built solo and documented as I learn the engine.
Fill in whether this is built in C++, Blueprints, or both, and update this page as the project progresses.
This is my first project in Unreal Engine: a single, deeply iterated boss encounter in the style of Dark Souls, built solo. Rather than a full game, the goal is to prove out one great encounter — attack patterns, telegraphs, camera work, and the moment-to-moment feel of a boss fight.
Add a fuller breakdown here of the boss concept, the player's toolkit, and what "done" looks like for this project.
Notes from the project so far. Newest entries first — duplicate one of these blocks to add your own as work continues.
Write your most recent update here: what the arena looks like right now, and what's next (attack patterns, telegraphs, phases, etc.).
Write about the learning curve here: what was hardest to pick up coming from Unity/Godot, and the first real system you got working.
Write about the pitch here: why you picked a single boss encounter as the scope, and why Unreal Engine specifically.