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In Progress Unreal Engine

Souls-Like Boss Encounter

My first Unreal Engine project: one hand-tuned, Dark Souls-style boss fight, built solo and documented as I learn the engine.

Souls-like boss encounter screenshot
Role
Solo Developer
Team
Solo
Engine
Unreal Engine
Timeline
2026 · Ongoing

Fill in whether this is built in C++, Blueprints, or both, and update this page as the project progresses.

Overview

This is my first project in Unreal Engine: a single, deeply iterated boss encounter in the style of Dark Souls, built solo. Rather than a full game, the goal is to prove out one great encounter — attack patterns, telegraphs, camera work, and the moment-to-moment feel of a boss fight.

Add a fuller breakdown here of the boss concept, the player's toolkit, and what "done" looks like for this project.

My Contributions

  • Sole developer, learning Unreal Engine from scratch on this project.
  • Add specifics here as systems get built: boss AI/state machine, player combat, camera, animation blending, etc.

Gallery

Devlog

Learning Unreal, one system at a time

Notes from the project so far. Newest entries first — duplicate one of these blocks to add your own as work continues.

Blocking out the boss arena

Write your most recent update here: what the arena looks like right now, and what's next (attack patterns, telegraphs, phases, etc.).

Level Design Blockout

First month learning Unreal

Write about the learning curve here: what was hardest to pick up coming from Unity/Godot, and the first real system you got working.

Learning

Why a boss fight, and why Unreal

Write about the pitch here: why you picked a single boss encounter as the scope, and why Unreal Engine specifically.

Pre-Production