Ship day and the last QA pass
December 2025Write about the final playtest and ship here: what broke in the last week, and what it took to get all ~15 interactables working end to end.
An 11-person studio project built around a ~15-item interaction system, and the first project where I owned Git for a team of two.
"Whispers Through the Halls" is a short (~5-6 minute) narrative-driven Unity game built by an 11-person studio over a 4-month development cycle in GAME 467. I was one of two programmers on the team.
Add a fuller breakdown here of the setting, the core interaction loop, and what a player actually experiences walking through the halls.
Notes from across the semester. Newest entries first — duplicate one of these blocks to add your own.
Write about the final playtest and ship here: what broke in the last week, and what it took to get all ~15 interactables working end to end.
Write about the QA liaison role here: a concrete example of a design or art idea that had to change once it was actually placed in Unity.
Write about the Git setup here: how branching worked between two developers, and a real merge conflict that had to get resolved.
Write about pre-production here: the initial concept, how the team split into subteams, and what the first interactable prototype looked like.