← All Projects
Shipped Unity · C#

Project P.E.T.

A 2-minute game, built solo, start to finish, in 7 days for the GMC Winter Jam — 1 of 23 entries.

Project P.E.T. gameplay screenshot
Role
Sole Programmer, Level Designer, Narrative Lead
Team
Solo · 1 of 23 jam entries
Engine
Unity (C#)
Timeline
7 days · GMC Winter Jam, Summer 2026

Jam ranking wasn't released at time of writing. Add your final placement out of 23 entries here once it drops.

Overview

Project P.E.T. is a 2-minute game built solo for the GMC Winter Jam, an Australian-hosted 7-day game jam. I handled every part of it myself: programming, level design, and the narrative that holds the short experience together.

Add a fuller breakdown here of the jam theme, the concept you built around it, and what the player actually does in those 2 minutes.

My Contributions

  • Sole programmer, level designer, and narrative lead on the entire game.
  • Owned solo Git version control for the full 7-day build.
  • Published a playable WebGL build to itch.io as 1 of 23 entries in the jam.

Gallery

Devlog

Seven days, solo

Notes from across the jam. Newest entries first — duplicate one of these blocks to add your own.

Shipping a 2-minute game in 7 days

Write the ship-day entry here: what got cut to hit 2 minutes, and what the final submission actually looked like compared to the day-1 pitch.

Ship Scope Cutting

Midpoint gut check

Write about the halfway point here: what was working, what wasn't, and any hard calls made to keep the scope solo-sized.

Iteration

Theme reveal to first prototype

Write about day one here: the jam theme, the concept you landed on, and what the first playable prototype looked like a few hours in.

Pre-Production