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Shipped Godot · GDScript

Tails of the Tower

A 24-student capstone studio's shipped game — a tower full of enemies and levels I helped design and build, and a Git repo I ran end to end.

Tails of the Tower gameplay screenshot
Role
Programmer, Enemy & Level Designer, Git Lead
Team
24-student studio (9 programmers)
Engine
Godot (GDScript)
Timeline
Feb – May 2026 (GAME 491 Capstone)

Overview

"Tails of the Tower" was built by "Too Many Cooks," a 24-student practical capstone studio, across a single semester. The studio started with 24 people pitching ideas in an "atomized" ideation process and narrowed down to one concept everyone would build together. I was one of nine programmers on the resulting team.

Add a fuller breakdown here of the game's core loop, what the player actually does floor to floor, and what made the tower concept worth building.

My Contributions

  • Programmed enemy and level systems as an assigned programmer on a 9-person programming team.
  • Designed or co-designed every enemy and level in the game, laying out early levels on paper and chalkboard before building them in-engine.
  • Owned the team's GitHub repository: managed the branching workflow, set up Discord webhooks for commit activity, and reviewed every commit that went into the build.
  • Took part in the studio's 24-person ideation sessions that narrowed the group down to this concept.

Gallery

Devlog

Building the tower

Notes from across the semester. Newest entries first — duplicate one of these blocks to add your own.

Ship day: the capstone is playable

Write the ship-day entry here: what the final build actually includes, what got cut in the last two weeks, and how it felt watching nine programmers' worth of commits turn into one playable build.

Ship Playtesting

Building the tower's enemies

Write about the enemy design process here: how encounters were laid out on paper and chalkboard first, how that translated into GDScript behavior, and what changed once enemies were actually placed in levels and playtested.

Enemy Design Level Design

Owning the repo for nine programmers

Write about the Git workflow you set up here: branch strategy, the Discord webhook for commit activity, and what reviewing every commit that went into the build actually looked like week to week.

Git Team Process

Twenty-four brains, one game

Write about the studio's atomized ideation process here: how 24 students pitched concepts and narrowed down to "Tails of the Tower," and what made this concept the one that survived.

Pre-Production