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Shipped Godot · GDScript

The Last Alchemist

A Game Boy puzzle game built in 10 days for GBJAM 14. I was the sole programmer, working with two artists who made all of the art.

The Last Alchemist cover art
Role
Sole Programmer, Writer
Team
Me + 2 artists
Engine
Godot (GDScript)
Timeline
10 days · GBJAM 14, Sep 2026

Overview

The Last Alchemist is a puzzle game made in Godot for GBJAM 14, a 10-day game jam built around the original Game Boy. It runs at the handheld's native 160×144 resolution and plays in the browser on itch.io.

I was the only programmer on the team, working with two artists who created all of the art.

My Contributions

  • Implemented every mechanic, puzzle, and level in the game.
  • Wrote all of the in-game text.
  • Shaped the high-level design with the team: it was a group effort, and about 80% of the ideas were mine.
  • Built the game to the jam's Game Boy constraints, at 160×144 in an HTML5 web build.

Scope

Ten days meant cutting: the jam build covers less than the full design we planned. Post-jam polish is in progress.