Why I built a throwaway platformer
Jun 2, 2026Write about the wrap-up here: what the finished architecture looks like, and what you'd take into the next project.
A solo 2D platformer built with no class deadline and no jam clock — just an excuse to write clean, deliberate game-code architecture.
WildShape is a small 2D Unity platformer I built on my own outside of any class or jam. No external deadline meant the goal wasn't to finish fast — it was to write the kind of clean, maintainable game-code architecture that's hard to justify under a tight deadline.
Add a fuller breakdown here of the core mechanic, what "WildShape" actually refers to, and what a level looks like.
Notes from the project. Newest entries first — duplicate one of these blocks to add your own.
Write about the wrap-up here: what the finished architecture looks like, and what you'd take into the next project.
Write about the movement system here: how player state is structured, and a problem the state machine approach actually solved.
Write about the kickoff here: why you started this project, and what architectural goals you set before writing any gameplay code.