Tails of the Tower
My capstone flagship. Programmer and enemy/level designer in a 24-student, 9-programmer studio — and the unofficial lead who ran the team's Git workflow end to end.
B.A. Computer Science × Game Studies — University of Delaware, 2026
Programmer, level designer, and narrative lead who ships playable builds, not just prototypes.
I'm a Computer Science and Game Studies double major with an English minor who's happiest owning both sides of a game: the systems that run it and the story that justifies them. On "Tails of the Tower," I was one of nine programmers in a 24-student capstone studio, building enemy and level systems while also unofficially running the team's Git workflow — reviewing every commit that shipped.
Outside the classroom I run live tabletop campaigns most weeks as a Dungeon Master, which is really just narrative design with an audience that talks back. I also spent four years producing and shoutcasting UD's live esports broadcasts, which means I'm comfortable being the person who keeps a live, public thing running on schedule.
Right now I'm splitting time between a Reddit-style community app for veterinarians (my current internship) and two personal games — a souls-like boss encounter in Unreal, and a second project currently in early development.
Every project links out to a full write-up covering how it was actually built.
My capstone flagship. Programmer and enemy/level designer in a 24-student, 9-programmer studio — and the unofficial lead who ran the team's Git workflow end to end.
One of two programmers on an 11-person studio team. Built the interactive-object logic for a ~15-item interaction system over a 4-month cycle.
A 2-minute game built solo in 7 days for the GMC Winter Jam. Sole programmer, level designer, and narrative lead — 1 of 23 jam entries.
Running notes on what I'm building right now, pulled from each project's full devlog.
First pass on arena geometry and camera framing before any attack patterns go in.
What actually gets cut when the scope has to fit inside a week, solo.
Practicing clean state-machine architecture without a class deadline forcing shortcuts.
Closing out nine programmers' worth of commits and calling the build done.
Looking for programming, design, or hybrid roles in games. Open to full-time, contract, and internship conversations — reach out any of these ways.